Slither
A high-performance, real-time multiplayer snake game demonstrating advanced networking techniques and 3D graphics optimization.
Go
Gorilla WebSocket
Redis
React
TypeScript
Vite
Three.js
React Three Fiber
Postprocessing
TailwindCSS
Docker
Vercel
- Delta State Compression: >95% bandwidth reduction by only transmitting state changes
- Client-Side Prediction: Smooth 60 FPS gameplay even with 200ms+ latency using dead reckoning
- Spatial Hash Grid: Efficient collision detection capable of handling thousands of moving entities
- Authoritative Server: Cheat-proof architecture with server as single source of truth
- Real-time Multiplayer: WebSocket-based bi-directional communication at 30Hz tick rate